“We want to eliminate that situation,” promises Druckmann

“We want to eliminate that situation,” promises Druckmann


In addition to Laura Bailey’s touching testimony on the death threats of TLOU 2, the documentary on the making of the Sony blockbuster is a history of new and important information from Neil Druckmann and representatives of Naughty Dog about thorn issue of crunch use.

Being aware of the many statements made by the former employees of the ‘dogs’ about the exhausting tension in the production of The Last of Us Part 2 told by the media of the industry or on social networks anonymously and publicly, the leaders of Naughty Dog took turns on the screen. for providing clarification and providing clarification on the measures taken to avoid the recurrence of these incidents.

La Game Designer Emilia dearfor example, it states that “I realize that I can no longer work as long as I used to. I can’t put everything I have into these games like I was able to do when I got here.”.

Also co-director Anthony Newmanconfirms (albeit indirectly) the use of crunch by remembering how “the company gave free dinner to the employees because we knew people would probably want to work late”. However, it is more than straightforward Neil Druckmann who, at the end of the document, admits it Naughty Dog’s goal is to eliminate scarcity.

Along with the lines of statements of the creator of Our End we also find sentences that have them Patrick Gosshead of Quality Control at Naughty Dogs, claims that “When we hire people we tell them we have this ‘crunch studio’ quality, but that’s something we don’t want. And that is something we will not do again.

Also in the documentary Grounded II: Making The Last of Us Part 2, many Naughty Dog employees reflect on the new culture of the PlayStation Studios subsidiary and say they are satisfied with the actions taken by the managers of the ‘dogs’, such as the strengthening of the Department of Production and the use of hybrid work (rural and face-to-face) for avoid long periods of overtime which, at times, have debilitating effects.